Barfbukket
Barbearian
Level 3

Height: 7' 6"

Eyes: Black

Hair: Feathers

Weight: 328 lb.

Skin: White?

Age: 200

Barfbukket is a Half-Owlbear Ugly Guy who follows their whims, holding their personal freedom above all else. (Chaotic Neutral).

Physical Prowess
Mental Prowess
17 Strength
+3 Ability Check
+5 Saving Throw
+5 Athletics
16 Dexterity
+3 Ability Check
+3 Saving Throw Δ
+3 Initiative
+3 Acrobatics
+3 Sleight of Hand
+3 Stealth
17 Constitution
+3 Ability Check
+5 Saving Throw
8 Intelligence
−1 Ability Check
−1 Saving Throw
−1 Arcana
−1 History
−1 Investigation
−1 Nature
−1 Religion
8 Wisdom
−1 Ability Check
−1 Saving Throw
−1 Animal Handling
−1 Insight
−1 Medicine
+1 Perception
−1 Survival
5 Charisma
−3 Ability Check
−3 Saving Throw
−3 Deception
−1 Intimidation
−3 Performance
−3 Persuasion
Proficiency Bonus +2
☆ = Proficient
Δ Potentially modified by Danger Sense
Weapon Attack Damage Range
Beak and Claws
+5 1d4+3
Piercing/Slashing
Melee
Light Crossbow
Ammunition, Loading, and Two-Handed
+5 1d8+3
Piercing
80/320
Maul
Heavy and Two-Handed
+5 2d6+3
Bludgeoning
Melee
Javelin

Throwable
+5 1d6+3
Piercing
30/120
(if thrown)
Improv. Melee Weapon +3 1d4+3
DM-Choice
Melee
Improv. Ranged Weapon +3 1d4+3
DM-Choice
20/60
Armor Class   16
Unarmored
10 AC + 3 DEX + 3 CON
Healing Surges
1d12+3
Health Points
55
Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, and Shields

Face

Goggles, masks, third eyes

Throat

Amulets, collars, pendants, scarfs

Armor

Armor, robes, anime tiddies

Hands

Gauntles, gloves

Waist

Belts, girdles, sashes

Feet

Boots, sandals, shoes, fuzzy slippers

Head

Hoods, hats, helmets, phylacteries

Shoulders

Capes, cloaks, mantles, mink hides

Clothing

Shirts, tunics, vests, vestments

Arms

Armbands, bracelets, bracers

Legs

Pants, knee braces, assless chaps

Ring 1

Ring 2

(max 2 magic rings)

Misc

Explorer's Pack
Torches
Rations
Waterskin
Rope (5ft)
Other Equipment: Bedroll, Mess Kit, and Tinderbox
Sentimental: Witch's Eye
Loot
Barbarian Class Table
Level Proficiency
Bonus
Features Rages Rage
Damage
1st +2 Rage,
Unarmored Defense
2 +2
2nd +2 Reckless Attack,
Danger Sense
2 +2
3rd +2 (TBD) 3 +2
4th +2 3 +2
5th +3 Extra Attack,
Fast Movement
3 +2
6th +3 (TBD) 4 +2
7th +3 Feral Instinct 4 +2
8th +3 4 +2
9th +4 Brutal Critical I 4 +3
10th +4 (TBD) 4 +3
11th +4 Relentless Rage 4 +3
12th +4 5 +3
13th +5 Brutal Critical II 5 +3
14th +5 (TBD) 5 +3
15th +5 Persistent Rage 5 +3
16th +5 5 +4
17th +6 Brutal Critical III 6 +4
18th +6 Indomitable Might 6 +4
19th +6 6 +4
20th +6 Primal Champion Unlimited +4

Active Features

Rage

On your turn, you can enter rage as a bonus action. While raging, you gain the following benefits:

  • Advantage on Strenght checks and Strength saving throws.
  • Your strength-based melee damage += Rage Damage.
  • You have resistance to bludgeoning, piercing, and slashing damage.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.

You can't cast or concentrate while raging. Your rages count resets after a long rest.

Reckless Attack

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Passive Features

Languages

You can speak Common and Orc.

Jump

Running Start?
Long Jump 17 ft 8.5 ft
High Jump 6 ft 3 ft
High Reach 17.25 ft 14.25 ft

Personality

Traits - Thinking is for other people. I prefer action. I'm oblivious to etiquette and social expectations.

Ideal - Change (Chaotic). The low are lifted up, and the high and mighty are brought down. Change is the nature of things.

Bond - A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.

Flaw - Violence is my answer to almost any challenge.

Owlbear Endurance

Your hit point maximum increase by 1 for every level. Additionally, you are resistant to poison damage.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Winter Feathers

You have thick feathers which makes you naturally acclimated to extreme cold.

Unarmored Defense

While you are not wearing any armor, your AC=10+Dex+Con. You can use a shield and still gain this benefit.

Danger Sense

You have an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.

To gain this benefit, you can't be blinded, deafened, or incapacitated.

Chief Raging Bear

While raging you have resistance to all damage except psychic damage.