|
Height: 7' 6" Eyes: Black Hair: Feathers |
Weight: 328 lb. Skin: White? Age: 200 |
Barfbukket is a Half-Owlbear Ugly Guy who follows their whims, holding their personal freedom above all else. (Chaotic Neutral).
| 17 | Strength | |
| +3 | Ability Check | |
| ☆ | +5 | Saving Throw |
| ☆ | +5 | Athletics |
| 16 | Dexterity | |
| +3 | Ability Check | |
| +3 | Saving Throw Δ | |
| +3 | Initiative | |
| +3 | Acrobatics | |
| +3 | Sleight of Hand | |
| +3 | Stealth | |
| 17 | Constitution | |
| +3 | Ability Check | |
| ☆ | +5 | Saving Throw |
| 8 | Intelligence | |
| −1 | Ability Check | |
| −1 | Saving Throw | |
| −1 | Arcana | |
| −1 | History | |
| −1 | Investigation | |
| −1 | Nature | |
| −1 | Religion | |
| 8 | Wisdom | |
| −1 | Ability Check | |
| −1 | Saving Throw | |
| −1 | Animal Handling | |
| −1 | Insight | |
| −1 | Medicine | |
| ☆ | +1 | Perception |
| −1 | Survival | |
| 5 | Charisma | |
| −3 | Ability Check | |
| −3 | Saving Throw | |
| −3 | Deception | |
| ☆ | −1 | Intimidation |
| −3 | Performance | |
| −3 | Persuasion | |
| Weapon | Attack | Damage | Range | |
|---|---|---|---|---|
| ☆ |
Beak and Claws |
+5 |
1d4+3
Piercing/Slashing |
Melee |
| ☆ |
Light Crossbow Ammunition, Loading, and Two-Handed |
+5 |
1d8+3
Piercing |
80/320 |
| ☆ |
Maul Heavy and Two-Handed |
+5 |
2d6+3
Bludgeoning |
Melee |
| ☆ |
Javelin Throwable |
+5 |
1d6+3
Piercing |
30/120 (if thrown) |
| Improv. Melee Weapon | +3 |
1d4+3
DM-Choice |
Melee | |
| Improv. Ranged Weapon | +3 |
1d4+3
DM-Choice |
20/60 | |
Face
Goggles, masks, third eyes
Throat
Amulets, collars, pendants, scarfs
Armor
Armor, robes, anime tiddies
Hands
Gauntles, gloves
Waist
Belts, girdles, sashes
Feet
Boots, sandals, shoes, fuzzy slippers
Head
Hoods, hats, helmets, phylacteries
Shoulders
Capes, cloaks, mantles, mink hides
Clothing
Shirts, tunics, vests, vestments
Arms
Armbands, bracelets, bracers
Legs
Pants, knee braces, assless chaps
Ring 1
Ring 2
(max 2 magic rings)
Misc
| Level | Proficiency Bonus |
Features | Rages | Rage Damage |
|---|---|---|---|---|
| 1st | +2 | Rage, Unarmored Defense |
2 | +2 |
| 2nd | +2 | Reckless Attack, Danger Sense |
2 | +2 |
| 3rd | +2 | (TBD) | 3 | +2 |
| 4th | +2 | ➕ | 3 | +2 |
| 5th | +3 | Extra Attack, Fast Movement |
3 | +2 |
| 6th | +3 | (TBD) | 4 | +2 |
| 7th | +3 | Feral Instinct | 4 | +2 |
| 8th | +3 | ➕ | 4 | +2 |
| 9th | +4 | Brutal Critical I | 4 | +3 |
| 10th | +4 | (TBD) | 4 | +3 |
| 11th | +4 | Relentless Rage | 4 | +3 |
| 12th | +4 | ➕ | 5 | +3 |
| 13th | +5 | Brutal Critical II | 5 | +3 |
| 14th | +5 | (TBD) | 5 | +3 |
| 15th | +5 | Persistent Rage | 5 | +3 |
| 16th | +5 | ➕ | 5 | +4 |
| 17th | +6 | Brutal Critical III | 6 | +4 |
| 18th | +6 | Indomitable Might | 6 | +4 |
| 19th | +6 | ➕ | 6 | +4 |
| 20th | +6 | Primal Champion | Unlimited | +4 |
On your turn, you can enter rage as a bonus action. While raging, you gain the following benefits:
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.
You can't cast or concentrate while raging. Your rages count resets after a long rest.
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
You can speak Common and Orc.
| Running Start? | ✓ | ✗ |
|---|---|---|
| Long Jump | 17 ft | 8.5 ft |
| High Jump | 6 ft | 3 ft |
| High Reach | 17.25 ft | 14.25 ft |
Traits - Thinking is for other people. I prefer action. I'm oblivious to etiquette and social expectations.
Ideal - Change (Chaotic). The low are lifted up, and the high and mighty are brought down. Change is the nature of things.
Bond - A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
Flaw - Violence is my answer to almost any challenge.
Your hit point maximum increase by 1 for every level. Additionally, you are resistant to poison damage.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
You have thick feathers which makes you naturally acclimated to extreme cold.
While you are not wearing any armor, your AC=10+Dex+Con. You can use a shield and still gain this benefit.
You have an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.
To gain this benefit, you can't be blinded, deafened, or incapacitated.
While raging you have resistance to all damage except psychic damage.